
| JOB ABILITIES INFORMATION
GUNSLINGER 
| EXP | SKILL | DESCRIPTION |
| 0000 ♦ | Aim | Increase accuracy for the next attack. Enables to hit a target up to 100 feet away. |
| 0050 ♦ | Heartbreak | Severe single-target attack on targets with less than 20% of their health left. Weak attack otherwise. |
| 0100 ♦ | Ricochet | Passive skill. Allows to shoot bullets with precision enough that they'll ricochet and hit the intended target even if the target cannot be hit from the front. |
| 0200 ♦ | Concentrate | Passive skill. Increases potency of the next attack by 50% when reloading an empty barrel. |
| 0350 ♦ | Trigger Happy | Multiple quick shots resulting in a powerful single-target attack. |
| 0500 ♦ | Flamethrower | Medium fire attack on all targets. |
| 0750 ♦ |
Death Penalty | Weak single-target attack. 10% chance to insta-kill target. |
| 1000 ♦ |
Bandanna | Passive skill. Automatically replenishes ammo reserves. The gun still has to be reloaded. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 ♦ | Trick Shot | The Gunslinger has incredible hand/eye coordination. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 ♦ | Gunblade | Enables transformation of a weapon into a gun version. |
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| EXP | SUPREME SKILL | DESCRIPTION | | 3000 | BFG | Gun is temporarily transformed into a Big F---ing Gun, dealing massive damage with no penalty to speed or accuracy. |
CHEMIST 
| EXP | SKILL | DESCRIPTION |
| 0000 ♦ | Pocket Space | Allows to carry an unlimited number of items (with dimensions of one meter or less) on one’s self. |
| 0050 ♦ | Throw | Throw an item at an ally. The item can be consumed by the target as a free action. |
| 0100 ♦ | Re-equip | Instantly change the weapon or armor currently equipped by self or ally |
| 0200 ♦ | Safeguard | Consume a potion that nullifies all actions targeted at self on the next turn. |
| 0350 ♦ | Mix | Combine two or more items together to increase their efficiency. |
| 0500 ♦ | Treasure Hunter | Chance to find hidden items when moving. |
| 0750 ♦ |
Unstable Reaction | Combined items into an unstable compound that will explode when thrown at a target. |
| 1000 ♦ |
Job Lore | Allows self or an ally to swap active, passive, and stored jobs in battle. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 ♦ | Pharmacist | Chemists have improved knowledge of local herbs and can brew home remedies for minor illnesses with ease. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 ♦ | Switch Job | Can instantly swap to a different job without iMog slate and without time constraints. |
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| EXP | SUPREME SKILL | DESCRIPTION | | 3000 | Phoenix Down | Create the ultimate healing item, Phoenix Down. Can be used to revive a character that has been dead for an hour or less, as long as their body is intact. Restores 50% max HP and temporarily increases stats by 25%. |
SUMMONER [ EIDOLONS ♦ Ramuh; Titan; Shiva ♦ Zodiark ]
| EXP | SKILL | DESCRIPTION |
| 0000 ♦ | Ruin | Weak non-elemental single-target attack spell. |
| 0050 ♦ | Mystic Talk | Gain the ability to understand the language of Eidolons. Comprehension of the language improves with experience and is only perfected upon learning High Summoning. |
| 0100 ♦ | Partial Summoning | Summons the partial form of an Eidolon and has it use its skill. |
| 0200 ♦ | Friendship | Slightly increases the potency of a partial summon's skill each time it is summoned. |
| 0350 ♦ | Storage | Increases the number of available summons from 3 to 5. |
| 0500 ♦ | Runic | Protects self and reduces damages from the next attack by 25%. |
| 0750 ♦ |
Last Breath | Automatically summon an Eidolon upon dying. |
| 1000 ♦ |
True Summoning | Summon the true form of an Eidolon. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 ♦ | Keeper of Tales | Thanks to their bonds with the spirits of this world, Summoners have an increased knowledge of local legends and lore. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 ♦ | Egi Summoning | Summon a cat-sized and ghostly version of an Eidolon. |
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| EXP | SUPREME SKILL | DESCRIPTION | | 3000 | High Summoning | Summon one of the five Great Eidolons. |
EIDOLONS
| EIDOLON | SKILL | DESCRIPTION |
| Ramuh | Partial Summoning: Thunderstorm | Ramuh attacks a single-target with a lightning strike, dealing weak damage. 10% chance to paralyze the target. |
| Egi Summoning: Lightning Armor | So long as Ramuh-Egi is summoned, there is a 5% chance he will retaliate to his summoner being attacked by paralyzing the attacker. |
| Full Summoning: Judgment Bolt | Summons Ramuh under the form of a giant. The ancient Eidolon first causes a thunderstorm to form, before casting a gigantic lightning strike upon all the enemies. Deals strong damage to all targets. Inflicts them all with the Electrified status for two turns, causing them to lose 2% of their current health. |
| Titan | Partial Summoning: Geocrush | Titan slams the ground the deal moderate damage to a target. Ineffective on flying targets. |
| Egi Summoning: Rock Throw | Titan-Egi will throw a rock at a single-target whenever his summoner uses a skill or target, dealing weak damage. |
| Full Summoning: Gaia’s Wrath | Summons Titan from his exile in the planet’s core. An Earthquake will announce Titan’s arrival, the Eidolon tearing the ground above him and dealing moderate damage to all targets. He’ll then punch multiple times to deal more moderate damage at the enemies before returning to his exile, dragging all targets with him and dealing moderate damage a last time. May instantly kill any regular monster, 10%. Ineffective on flying targets. |
| Shiva |
Partial Summoning: Heavenly Strike | Shiva attacks a single-target with a combo of three ice strikes, dealing moderate damage. |
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Egi Summoning: Ice Veil | Shiva-Egi will cast a veil on her summoner every five turns, shielding them for 5% of their max health. |
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Full Summoning: Diamond Dust | Summons the goddess of ice. She freezes all of the enemies before breaking the ice, thus dealing high damage to all of them. There is a 10% chance the targeted enemies will shatter in pieces, dying instantly upon being unfrozen. |
| EIDOLON | SKILL | DESCRIPTION |
Zodiark | Partial Summoning: Partial Eclipse | Zodiark inflicts the enemy with a damage over time that lasts four turns and deals weak damages with each tick. |
| Egi Summoning: Darkness | Zodiark-Egi will deals continuous weak dark damage to a single target. |
| Full Summoning: Final Eclipse | The sun starts shining brighter and should there be no sun, a similar-looking source of light appears. A shadow slide over the sun, wings sprouting from the entity causing the eclipse. The wings spread around and ensnares all enemies as energy accumulates. Once the eclipse is total, the wings turn into cracks that fracture reality, either destroying all enemies or causing them immense pain. Monsters and regular living beings are instantly killed by this attack and turn into dust, asides from Hamsters. Deals severe damages to all other enemies and keep dealing a slow ticking damage for ten turns afterward. |
ARCHAEOLOGIST 
| EXP | SKILL | DESCRIPTION |
| 0000 ♦ | Gold Digger | Find a few pieces of gil when you smash objects such as pottery and rocks or cut tall grass. |
| 0050 ♦ | Cling | Uses the whip to grab onto an object. The character can swing around if they hold onto something steady. |
| 0100 ♦ | A Gun for a Knife Fight | Pull out a small handgun to shoot an enemy. 50% of stunning them for the next round. |
| 0200 ♦ | Whip it | Swing the whip around to strike multiple enemies. Reduces defenses by 30% for the next turn while the Archaeologist rolls back their whip. |
| 0350 | Swap Out | Steal an item and replace it with an item of similar size and weight. |
| 0500 | Behind You! | Trick an enemy into running into and damaging another. |
| 0750 |
Daring Rescue | Come up with a daring solution on the fly. The Archaelogist gives up their turn to rescue another party member that is near an enemy and provide an extra turn for them. |
| 1000 |
Propeller Blades | Summon a small airship that slowly approaches the target. Enemies receive heavy damage if they have low speed and less damage if they are faster. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 ♦ | Actual Archaeology | Your skills in gently excavating buried treasures and reading up on ancient artwork are excellent. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Boomerang | Throw a melee weapon at an enemy and have it cleverly ricochet back into your hand. |
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| EXP | SUPREME SKILL | DESCRIPTION | | 3000 | Ark of the Covenant | All party members must look away as the Archaeologist pulls out a forbidden artifact for the enemies to gaze upon, at which their faces melt and they scream in agony. Non-boss enemies will die and their souls are disintegrated. Bosses will suffer major damage unless near-death. |
PUPPET MASTER 
| EXP | SKILL | DESCRIPTION |
| 0000 ♦ | Puppeteer | Gives control over a pet, robot or defeated monster. The Puppet mustn't be taller than an average human being. |
| 0050 ♦ | Sic | Makes the puppet use their default, weak attack. |
| 0100 ♦ | Mog Bomb | Makes the puppet deliver an explosive package to the enemies for medium fire damage. |
| 0200 ♦ | Heel | Makes the puppet entangle themselves around a target's feet, stopping their movement for a turn. (Does not work on bosses or aerial or aquatic enemies.) |
| 0350 ♦ | Seal Evil | Makes the puppet petrify monsters of the dark element or belonging to the undead class. |
| 0500 ♦ | Embolden | Makes the puppet use their signature, strong attack. |
| 0750 ♦ |
Reward | Gives a reward to the puppet, healing it mildly. |
| 1000 |
Deux Ex Automata | Passive skill. The puppet will take any killing blow aimed at the Puppet Master. The puppet will die if biological or break down beyond repair if mechanical. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 ♦ | Gopher | When the Puppet Master is feeling lazy, they can send their puppet to run errands, fetch food, and do other menial tasks for them. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 ♦ | Best Friend | Allows the puppet to follow its master and use a weak version of its sic skill every turn. |
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| EXP | SUPREME SKILL | DESCRIPTION | | 3000 | Deux Ex Machina | Augment the puppet size to that of a giant and enables the Puppet Master to ride it for three turns, tripling the potency of all attacks and giving them area effects. |
CALAMITY KNIGHT 
| EXP | SKILL | DESCRIPTION |
| 0000 ♦ | Hell Judgment | Summon dark energy and focuses it into a powerful blast hitting all targets. |
| 0100 ♦ | Negative Aura | Reduces stats of all targets by 30%. |
| 0200 ♦ | Fulminating Oblivion | Severe dark attack to a single target. |
| 0400 ♦ | Black Testament | Triples all stats for ten turns (self). |
| 0700 | Dark Ascension | Restores 15% of self-health. |
| 1000 | Heartless Angel | Reduces a single-target health to 1%. |
| 1500 |
Ancient Curse | Turns regular monster into a Calamity version. Increases its stats tenfold. |
| 2000 |
True Corruption | Corrupts a single target and gains power over their will until they break free or are broken free. Cannot corrupt more than one target or the previously corrupted target will be freed. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 ♦ | Maniacal Laughter | When the Calamity Knight laughs, even about something perfectly ordinary, the sounds comes out booming and sinister. Sometimes, a bolt of lightning will strike overhead. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 1000 | Gift Of Darkness | Absorbs damage dealt into health. |
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| EXP | SUPREME SKILL | DESCRIPTION | | 3000 | Calamity Harbinger | Changes the prefix of all skills to Calamity, increases all stats tenfold, prevents flinching, allows to use all unlocked skills from the other Job and enables the use of three skills per turn. Enables to corrupt up to three targets at once. Lasts 24 Hours. |
ADVANCED | SNIPER + 
| AVAILABILITY | SKILL | DESCRIPTION |
| Gunslinger Maxed | Spotter | Uses a pet as a spotter, increases accuracy even for very long range shot. |
| Summoner Maxed | Night Vision | Allows to see in the night as if it was day time. |
| Chemist Maxed | Photosynthesis | Blend into the environment like a chameleon through photosynthesis generated by parasites covering your entire body. Don't ask. |
MELODY
| LVL | SKILL | DESCRIPTION |
| 4/4 | Mind Trick | Present enemies lose the will to fight for a set amount of turns which increases (1-4) depending on level. All effects stack.
LVL 1: Breaks enemies out of berserk. LVL 2: Breaks status ailments on self and allies. LVL 3: Casts Protect and Shell on self and allies. LVL 4: Buffs self and allies' Speed, Magical Defense, and Physical Defense for four turns. |
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